The metaverse is the future of the future
You don't have to go too far back in history to get a refresher course on how stock market bubbles can leave investors with ragged holes in their portfolios. We apologize, but this video hasn't loaded.
You can see other videos from our team by tapping here. How can I ride the Metaverse boom remember the great pot stock boom of 2018 -- 2019? Canada's top marijuana producers are an example of investor exuberance, despite a proven product or working marketplace, that can drive the price of a company's stock through the roof, only to have share prices come crashing down later. When a brand new industry, like the metaverse, is just beginning to peek its head over the horizon, it can be hard to avoid irrational exuberance. The companies expected to build it are established entities, not start-ups with sexy, buzzword-laden elevator pitches, unlike the pot or dot-com bubbles that burst in the past two decades. Before looking at which companies could grow further through their role in creating the metaverse, let s find out what this thing is supposed to be. The metaverse took a step into the mainstream when Facebook announced on October 28 that it was changing its name to Meta to reflect the company's new focus on building a new, entirely virtual environment for people to interact in. It is a metaverse in a nutshell, according to the company: a digital landscape where users can work, play, and meet in real-time using a VR headset or internet-connected device. It sounds awfully like Second Life, a popular video game platform where users don digital avatars and interact with their counterparts from around the world, only in the metaverse, your job will be there as well. Second Life was launched in 2003, a brief hit in the days before social media gave people cooler, more appealing ways to promote themselves and yell at each other, but it hasn't been as popular since. The platform has about 900,000 active users, according to the company s CEO, a company spokesman told Vice in 2020. One thing Second Life had going for it is that it is still a virtual marketplace where people can spend real money. In an era where people have grown used to buying goods by tapping Instagram and TikTok videos, the metaverse is expected to have a consumer component, where companies and users can buy and sell on the platform.
The groups behind the metaverse will generate revenue by providing the infrastructure, web services and data security that is necessary to create a trustworthy online community, in addition to taking a cut from millions of sales. The companies expected to drive the metaverse are all pretty big names, which means you should be able to educate yourself about each one and invest in them fairly easily - maybe even with your spare change Mark Zuckerberg's brainchild has already gone full-bore into creating the metaverse. Meta has been snapping up VR companies in the past 2021. In October, the company s CFO, David Wehner, told investors that Meta's investment in virtual reality, approximately US $10 billion for 2021, will increase for the next several years. Meta s all-in. If the metaverse catches on, there is no telling how much data and targeted ad revenue the company could make. And if it doesn't, it still has Facebook, Instagram and WhatsApp to keep investors happy. The Meta stock is up 22 per cent this year. Roblox's hybrid business model — part online game, part game creation system — seems perfectly suited for the metaverse. I think there is a possibility that Metaverse gets a bit overused, but it is something we have been working on for a very, very long time. The company's CFO, Michael Guthrie, told Barron s in November that they liked our approach quite a bit. Roblox is already popular with kids. Over half of the US children and teens under the age of 16 played the game, which allows users to host their own in-game events, according to the company.
Over 47.3 million daily users and 9.5 million developers were among the many users that Roblox has a dedicated user base as of the third quarter of 2021, as well as mastering the kind of tech that will power the metaverse. Smooth, pristine graphics will be the heart of the metaverse experience. As the world's leading provider of graphics processors and no slouch when it comes to making chips that enable mobile computing Nvidia s tech could be central to bringing the metaverse to life. Nvidia already has its fingers in a number of profitable pies. The products of the company are used in the laptops, workstations, PCs and mobile devices used by millions of companies and individuals. Nvidia's role in today's tech landscape is secure, even though it is not clear if it is a metaverse or not. This article was created by Wise Publishing. Wise is devoted to providing information that helps readers navigate the complex landscape of personal finance. Wise only partners with brands it believes may be helpful to the reader. The article is not intended to be construed as advice. It is provided without any warranty of any kind.